on SNS and such was banned, so I don't think Square Enix values game fans. It wasn't right to, without discussion, remove and completely disassociate from the project a director saying so. I believe that every effort must be put in to make games the best they can be until the very end so that game fans will enjoy what they buy. I believe that the game music that everyone can hum out are the original tracks. We were releasing an original game, but only putting out an arranged track was definitely wrong. All of us on the staff will work hard.' So the schedule wasn't up to me, but the producer, yet the schedule being tight was the producer's doing.
The staff's been down lately, but their spirits have been revived. Let's do our best for him,' the staff applauded and cheered. Second, according to court documents, Ohshima told producer Fujimoto that the relationship with Arzest was ruined due to comments I made wanting to improve the game in the face of Arzest submitting the game without fixing bugs.Īlso, in an e-mail from Ohshima to Fujimoto, he wrote: 'I just told the staff about the demo delay.
It was done by the producer, head of marketing, head of sound, managing director, and HR.įirst, when a YouTuber's arranged piano performance of the game music was released in a promotion instead of the original game track, turning the composer into a ghostwriter, I insisted that the original track be released and this caused trouble. According to court documents, I was removed as the director of Balan Wonderworld for 2 reasons. I think it's wrong of Square Enix not to value games and game fans.
Now that the proceedings are over and I’m no longer bound by company rules, I’d like to speak out. I was removed as the director of Balan Wonderworld about half a year before release, so I filed a lawsuit against Square Enix. Now that the proceedings are over and I’m no longer bound by company rules, I’d like to speak out.” #BalanWonderworld - Cheesemeister ???? April 28, 2022 “I was removed as the director of Balan Wonderworld about half a year before release, so I filed a lawsuit against Square Enix.
We've embedded the beginning of the translated thread, and also included the full translation of Naka's tweets underneath. The tone of the message is very much the same as the machine-translated one, but it's much clearer here that Yuji Naka thinks the poor reception to Balan Wonderworld was a result of the behind-the-scenes goings-on.
Update #1 We've now got a more accurate translation of Yuji Naka's tweets, courtesy of Twitter user Cheesemeister. As for Balan Wonderworld, "it is a game that we recommend with confidence." (from Q&A session during earnings briefing)- Takashi Mochizuki May 13, 2022 This was shared on Twitter by by Bloomberg reporter Takashi Mochizuki: Square Enix confirmed it had lawsuit case with Yuji Naka but declined to comment further. The only response the prominent Japanese developer gave was to say that Balan Wonderworld "is a game that we recommend with confidence." Update #2 As part of Square Enix's earnings briefings today, the company has confirmed it had a lawsuit case with Yuji Naka, but has declined to comment further.